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Forum: Editing and Scripting

[ Learn how to ... well, edit and script in Starsiege. ]

  1. Hardpoints

    Hard point "sides" can be top, bottom, left, right, and internal. It that everything? Take a look at the attachment. It looks like that possible at some point in development. Maybe it wasn't functional at all, maybe it's not tied to a designation like T, B, L, R, and I. Does anybody have info on...

    Started by Enamel_32, 12-06-2009 02:48 AM
    • Replies: 11
    • Views: 558
    12-09-2009 07:03 PM Go to last post
  2. What about flyers having paths?

    yea how would that work i know it is possible for flyers to follow a path from the mission 2 in human campaign but i havnt gotten a chance to look at that script for it does anyone know what it is?

    Started by [-Trogan-], 04-22-2009 12:26 PM
    • Replies: 12
    • Views: 955
    11-11-2009 10:42 AM Go to last post
  3. A thought I had with the noCD patch and the ingame music...

    I think it's fair to say most people playing SS are using a noCD patch. Now, when using the noCD patch, the CD game music becomes permanently disabled unless the patch is removed. I love the game music, but I do not want to go without the noCD patch. So, I've been wondering if it would be...

    Started by Angel-A, 10-27-2009 07:05 PM
    • Replies: 3
    • Views: 368
    10-28-2009 01:20 AM Go to last post
  4. Doors.

    The way doors, like those in DM_Impact, are programmed is kind of important. In fact, DM_Impact is a bad example of how to do it. How they've set things up: 2 global variables (1 per door) keeping track of how many vehicles are at the doors when a vehicle enters the door's trigger, its...

    Started by Enamel_32, 09-07-2009 04:31 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 958
    10-23-2009 09:02 PM Go to last post
  5. New special components

    I'm working on creating some new components as part of a little mod, but I've come across a problem. As it stands, I'm using modified copies of default stuff, which means that it all displays as default stuff on the HUD. Say I make something based off an ECM, it'll show up as an ECM and use all the...

    Started by Enamel_32, 06-22-2009 02:00 AM
    • Replies: 11
    • Views: 977
    08-19-2009 12:44 PM Go to last post
  6. Script Help General Not normal.

    Okay. I've been doing a lot of mirc scripting. And its led me to questions of Starsieges codes. I know of the if/else. And i will use this thread for all my questions that I get while developing my map. Question 1.) Custom Set Variables? Y/N

    Started by DarkFlare, 08-14-2009 10:17 PM
    • Replies: 4
    • Views: 363
    08-16-2009 07:37 PM Go to last post
  7. HUD Colors

    I noticed that there's more than just a couple colors that are used in the HUD. (RGB values) Primary: 43, 198, 7 Secondary: 0, 252, 32 Tertiary: 55, 151, 32 Highlight: 235, 250, 0 Solid (Background): 93, 95, 163

    Started by Enamel_32, 07-23-2009 04:06 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 973
    08-09-2009 08:52 PM Go to last post
  8. Turrets crash me, why?

    when i load a mission in my SP campaign that i am making. i add a turret. then i position my herc near the turret and shoot it once and it animates and turns. then next comes the crash. why is that so? :wtf::shrug:

    Started by [-Trogan-], 05-11-2009 12:47 PM
    • Replies: 8
    • Views: 840
    05-15-2009 12:04 PM Go to last post
  9. Urm ai movement help me plz

    yea i have a massive script for my campaign (third part) but this is a script for my first mission that has no syntax error but the ai just stand there. function onMissionStart() { $redHerc1Path = "MissionGroup/redHerc1Path"; $redHerc1 = "MissionGroup\\redhercs\\redHerc1"; $redHerc2 =...

    Started by [-Trogan-], 04-21-2009 08:02 PM
    • Replies: 2
    • Views: 509
    04-21-2009 09:27 PM Go to last post
  10. Findings...

    So I've been building handy little scripts into my keymap, when I decided to test something out. I made a keybind which had healObject() with a large negative number in it. This will, theoretically, destroy the user the instant he presses the right button. But it doesn't. What it does it set all...

    Started by Enamel_32, 04-19-2009 09:51 PM
    • Replies: 7
    • Views: 678
    04-21-2009 12:40 PM Go to last post
  11. Giving Starsiege a facelift?

    So, I've been thinking ... I've been getting into a few games from Starsiege's vintage. I've come to really love Deus Ex (which I started playing around 2005), and last year (as in 2007) I played System Shock 2 with some friends. Both Deus Ex and SS2 have seen projects by their respective...

    Started by Trev-MUN, 01-01-2009 02:34 PM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 3,118
    04-18-2009 09:35 PM Go to last post
  12. NEW Platinum Guard Shep

    Im trying to make a Platinum Guard Shep for ss and this is what i got so far.. CS file: ###################################################################### # datHerc_pl_shep.cs # Platinum Guard Shepherd # ######################################################################

    Started by )Merc(Deep, 04-15-2009 04:11 PM
    • Replies: 10
    • Views: 744
    04-16-2009 02:33 PM Go to last post
  13. need help for my map

    this is in my .cs file it wont work with my map function player::onAdd(%"This is a very hard mission choose purple team. and go to eather nav convoy or towards the earth for an extream fight.) { say(%player, 0, "This is a very hard mission choose purple team. and go to eather nav convoy...

    Started by [-Trogan-], 01-19-2009 09:15 AM
    • Replies: 9
    • Views: 1,072
    04-14-2009 09:50 PM Go to last post
  14. New Vehicle Mod (in the works, need some help)

    i got all the vehicles i want coded out and what not BUT i reseaved some complaints from my testers that you cant join servers with it installed. so i did some digging and found Sentinal's Mod.. his mod was compressed into a .vol file and was activated by the command line -sentmod. i want to do the...

    Started by )Merc(Deep, 04-09-2009 11:03 AM
    • Replies: 3
    • Views: 563
    04-09-2009 05:27 PM Go to last post
  15. EDITORHELP+SCRIPTING

    I need help with heal pads they wont work on my map please help me o and i only use zenpads.

    Started by [-Trogan-], 02-09-2009 09:52 AM
    • Replies: 2
    • Views: 1,279
    02-18-2009 08:29 PM Go to last post
  16. Some Scripting help

    Umm.. I know im not around much... I come and go... But I love the people that help out. :D THANK YOU ! I am going to try to finish a map this time before my computer realizes I'm working on it... But I ran across a problem. If (%ad,%ar) is (%ad,$ar) the say command works, for all or just the...

    Started by DarkFlare, 01-29-2009 05:23 PM
    • Replies: 8
    • Views: 1,122
    01-31-2009 12:18 PM Go to last post
  17. Who around here actually knows anything?

    I have some ideas for a Starsiege modding project, perhaps picking up where the old GSE left off. But there are a couple of problems - one, I'm not a scripter. Or a modder! I'm just a fiction writer. So I'm doing a lot of my learning from the ground up. Two, I probably will never be able to...

    Started by Maestro, 04-10-2007 02:41 AM
    • Replies: 6
    • Views: 1,867
    01-19-2009 09:13 AM Go to last post
  18. Falcon

    Please forgive the new guys over from SS:2845 for attempted thread necromancy. We are still new here, and some of us don't realize the threads here can be several years old without new posts. We are still trying to fit in and I am sure some of us are still a bit shell-shocked at having lost our...

    Started by BDUAres, 04-06-2007 03:46 PM
    • Replies: 13
    • Views: 3,760
    04-23-2007 08:41 PM Go to last post
  19. Enable Prom for clients?!?

    I enabled Prom (version 1.004 and v1.000, I changed the datHerc_cy_prom.cs-file, the defaultvehicles.cs-file and I executed the command allowvehicle(29,true); in the console), and it works fine FOR ME. Unfortunately players joining my server can't see it in their vehicle list (even though they made...

    Started by Dangerfreak, 11-25-2001 07:30 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,199
    04-19-2007 07:24 AM Go to last post
  20. ARGH! AIs not following paths!

    :mad: The Subject pretty much says it all, but let me expand on it a bit. I'm working on one of my multiplayer campaign-style missions where the players have to escort a convoy of refugees through a canyon (using terrain from the human mission Diamond in the Rough). While navmarkers are all...

    Started by ACrisp, 09-30-2001 11:39 AM
    • Replies: 6
    • Views: 2,593
    04-06-2007 05:01 PM Go to last post
  21. How Do I Save My GUI Work In Tribes Tree(); ?

    Hey, How Would I Save My Work... in Tribe Tree();? i've done storeobject(); but it says storeobject: objectname filename what do i put in there/?!?!?!?! will someone PLEASE help me out!

    Started by FoXDiE, 12-10-2003 03:53 PM
    • Replies: 2
    • Views: 5,298
    12-11-2003 12:30 PM Go to last post
  22. map probs...

    well, i made a map and it wurked fine for a few days...now i can't see the ground...OR move, well, i can turn, but that's it...I'm using the Europa.sim landscape..... AND, i don't know how to set the game info.... any help???????

    Started by FieryStallion, 06-27-2003 11:34 AM
    • Replies: 1
    • Views: 2,143
    06-27-2003 11:48 AM Go to last post
  23. Any one want to help with ...

    ... a project im doing? I want to build a web interface for server admins. Basically the admin could go to a web page put up and see everything going on within the server and could do commands from the site, such as kicking, changing maps, ect. The commands would likely use telnet. If any one has...

    Started by SL^ManiacMagic, 03-22-2003 10:17 AM
    • Replies: 2
    • Views: 2,306
    03-22-2003 03:55 PM Go to last post
  24. Vehicles

    well im tryin to enable some vehicles in my server script these include heb pred, promie, and icehawk's bas and some others but those the main ones i want to enable them all to tell the truth but i would be gratefull 4 any info u can supply

    Started by Bleeze, 05-31-2002 01:28 AM
    • Replies: 1
    • Views: 2,263
    01-21-2003 08:18 AM Go to last post
  25. Mapping: how to set gravity?

    i want to create a low gravity map, but i can't find where to set/change the gravity. does anyone know?

    Started by Dangerfreak, 05-24-2001 03:28 AM
    • Replies: 11
    • Views: 3,168
    09-20-2002 08:25 AM Go to last post

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