Powio: In theory, you can get hi-res textures in the game, with some limitations. Static objects have their own texture mapping, so I think they should resize any hi-res textures you place on them accurately as long as they're not too big.
Buildings not so much, because they don't have any defined texture mapping, so if you start changing their textures with smaller or much larger ones, you're going to end up with bloating and distortion, probably.
James: So what? Can you find the original texture maps and just alter them? Or will the game pitch a fit?
Powio: The game should fit it if you just replace the texture. I used to create static shapes, so I knew how texture mapping worked.
James: Okay. One of the things mentioned was remodeling and replacing the older Starsiege vehicles. Thoughts and hints on that?
Powio: It's definitely possible. Not exactly easy, but I do have the proper way to do it. See
Abobo herc on YouTube
James: The real question is can you merely add in a new vehicle or is it possible to replace the old ones as well? I know about the delivery van/pouncer [model hacks].
Powio: It's possible to replace the old ones. I even have a few of the original models for them, not but all of them. Once I organize it. Some of this stuff is still on my computer at home, I think.
James: Skyboxes were also mentioned. What about those?
Powio: They're more like sky cylinders. Those can be changed as well with a lot of effort.
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