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Thread: Turrets crash me, why?

  1. #1
    'Yard Dog [-Trogan-] is on a distinguished road [-Trogan-]'s Avatar
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    Turrets crash me, why?

    when i load a mission in my SP campaign that i am making. i add a turret.

    then i position my herc near the turret and shoot it once and it animates and turns.

    then next comes the crash.


    why is that so?

  2. #2
    Junky2 DisPilotSoMe1 is on a distinguished road DisPilotSoMe1's Avatar
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    Taking a wild stab here, but I'd guess it's the weapon.
    SoMeOnE's Sig!

  3. #3
    'Yard Dog [-Trogan-] is on a distinguished road [-Trogan-]'s Avatar
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    Not unless you find that 2Lasers(small light) and 2emp's would crash it.

  4. #4
    Junky2 Cloudburst is on a distinguished road
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    Quote Originally Posted by Yourtubeawsome1 View Post
    Not unless you find that 2Lasers(small light) and 2emp's would crash it.
    On a turret, that's invalid. So yes.

  5. #5
    'Yard Dog [-Trogan-] is on a distinguished road [-Trogan-]'s Avatar
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    What are valid weapons on a turret then would you mind telling me?

  6. #6
    'Yard Dog [-Trogan-] is on a distinguished road [-Trogan-]'s Avatar
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    still waiting on help or this campaign wont be done faster<...>

  7. #7
    Junky2 Cloudburst is on a distinguished road
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    Quote Originally Posted by Yourtubeawsome1 View Post
    What are valid weapons on a turret then would you mind telling me?
    2x anything with an even number tonnage.

  8. #8
    'Yard Dog [-Trogan-] is on a distinguished road [-Trogan-]'s Avatar
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    CAN you list it in names please???

  9. #9
    Junky NSDF Rand is on a distinguished road NSDF Rand's Avatar
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    I would figure that means everything.


    Two ELFs

    Two MFACs

    Two Blasters

    Two Plasma

    Two PBWs

    etc

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