Quote Originally Posted by Enamel_32 View Post
I just might end up getting rid of the nano-repair module and replacing it with a secondary power source type of item. Who really uses that thing anyway? If I did that I could just change the name of every instance of the nano module in gui.strings and it'd work fine.

Tanks often needed it especially before Quick Armor is gotten. And you can add additional reactors and batteries, heck I did so in my old Kestrel mod.