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Starsiege 2845 - Now Defunct

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    #46
    Originally posted by BDUAres View Post
    So, if you want to know where Clancore is going from here, imagine Tribes 2 combined with Mechwarrior in a unique Universe created by us. We'll finally be free to create freely without all the chains that have held us down for four years.
    Interesting.

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      #47
      Originally posted by Mhaddy View Post
      Interesting.
      Sounds like a Battlefield 2142 clone, with jet packs and more customizable mechs/hercs/giant robot things. Not really anything original from Clancore. I also doubt they could match the polish of 2142 (not the bugs, the games full of them, but the actual game quality in terms of graphics, gameplay).

      If 2142 had any mod tools (haven't checked, dunno), it'd prolly be easier to just mod 2142 to fit SS. Look at the original Battlefield, and the Desert Storm/War/Gulf War mod, that was a very nicely done total conversion.

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        #48
        Go Pick up Steel Battalion EiZon. It likley will never be beat as the most realistic mecha simulator ever.

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          #49
          Originally posted by EiZ0N
          What I've really been dreaming for all these years is a realistic simulation mech game. Sort of an IL2-Sturmovik of the mech genre, realistic 3d cockpits, lots of buttons to press and a long learning curve, where learning to use the mech well is an artform.

          Combined arms is nice, but the most important thing for me is the simulation.

          I won't hold my breath though.

          Jasio, SS2845 was originally going to use the Battlefield 1942 engine I believe, but I think there may have been limitations.
          The limitations of 1942 engine is its lack of phsycis for bi-pedal vehicles/walkers such as HERCs, something that 2142 fully support due to its extensive usage of HERC like vehicles. However, I doubt EA would be interested in licensing their engine to Clancore who, like I stated, would pretty much make a copy of 2142.

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            #50
            Originally posted by Jasio View Post
            Sounds like a Battlefield 2142 clone, with jet packs and more customizable mechs/hercs/giant robot things. Not really anything original from Clancore. I also doubt they could match the polish of 2142 (not the bugs, the games full of them, but the actual game quality in terms of graphics, gameplay).

            If 2142 had any mod tools (haven't checked, dunno), it'd prolly be easier to just mod 2142 to fit SS. Look at the original Battlefield, and the Desert Storm/War/Gulf War mod, that was a very nicely done total conversion.
            2142 and BF2 are actually quite moddable, and 2142 supposedly has removed some of the larger restrictions facing BF2 modders. There are already a few quality mods out there (from BF2 my favorite was the Reality mod), and there is actually a 2142 Battlestar: Galactica mod in the works.

            To be completely honest, I can't say I really care about the upcoming project. My main tie besides the community was the universe; the rest just sounds like a souped up version of 2142, which validity, balance, and vision are up in the air. I might stop by to see what they're doing, but it definitely doesn't hold the interest that 2845 did; If I want 'mech combat, I'll play ISW Netmech IV; if I want a combined arms game, I'll play 2142 or BF2; if I want a highly customizable game, I'll play either TES:IV Oblivion or one of the many variations based off of the Freespace 2 SCP (one of which is the excellent Battlestar: Galactica Beyond the Red Lines).
            Proud member of the Ultra Force
            Valor Honor Victory

            "And here we're just sawing apart his skull and reshaping the bones. No big deal, we'll just glue it back together in place and then put huge rods and staples and shit out of his head."

            So Say We All

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              #51
              Originally posted by Jasio View Post
              The limitations of 1942 engine is its lack of phsycis for bi-pedal vehicles/walkers such as HERCs, something that 2142 fully support due to its extensive usage of HERC like vehicles. However, I doubt EA would be interested in licensing their engine to Clancore who, like I stated, would pretty much make a copy of 2142.
              Why would they need to get a license for the engine? If they aren't going to make a profit from it, they won't need anything like that.

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                #52
                Maybe we can instigate some community related projects to kind of bolster everyone's spirits and put ourselves back on the map. I recognize VUG isn't just going to smile on the 10,000th petition to make Starsiege 2, but let's at least get something going that gives us some options as a group of fans.

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                  #53
                  Originally posted by Nasty Spider View Post
                  Why would they need to get a license for the engine? If they aren't going to make a profit from it, they won't need anything like that.
                  You obviously don't know much about Intellectual Property do you? The engine was created by EA Games. It is owned by EA Games. Therefore in order to even gain a copy of the core engine, you need to sign an agreement with EA Games in order to gain access to the source. Gaining access to that source and using it for your own purposes requires EA's permission, which means you enter into a licensing agreement to utilize EA's engine within the realm of your own product. This isn't the Panzy-Ass-Sissy world of BSD, GNU, and other Open-Source licenses. These corporations wield enourmous legal departments and protect their technologies with tooth and nail. If you *want* to use their engine to make your own product, you *need* a license. Modding is not creating your own game, in the sense that it isn't your product. Modding still requires the original EA Product (2142 in this case). In order for Clancore to make their own *stand alone* game based on the 2142 engine, they *must* gain a license. Even the forums you are on *right now* are vBulletin, and Mhaddy has to repurchase a license /every year/ in order to continue gaining updates. Welcome to the Capitalist world, the Soviet Union fell in 1991, please catch up with the times.

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                    #54
                    If I wanted to make a mod for Unreal Tournament, I wouldn't need to buy a license, I would use Unreal Ed and be on my way. I know if you wanted the source code of the game engine you would need a license. However, wouldn't it be ideal for the team to pick an engine that was already optimized for the game type they were shooting for, so they wouldn't need to modify source code?

                    Oh and thanks for reminding me that we're not in Soviet Russia, your witty retort left me in shambles.

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                      #55
                      It sent a frightening chill down my spine when i read the news that the project closure . Dreams are nice, but why must they rarely come true?

                      I must applaud the devs for their hard work and dedication to the project . I'm am sure the decision to close it must have been a difficult one.

                      RIP Starsiege: 2845 . Atleast until your revival on the Unreal Engine.

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                        #56
                        Just sad. I give a hand to the volunteers at CCDG but I am pissed at the way the boards were shut down. Yes, I strayed away and posted a lot less than I used to. But this community I've know since 1999. These are my friends and family, I just hate to see any of us disappear. As Feret has stated we at UF are discussing options and invite the community to join. We hope that the community relocates here and uses up some of Mhaddy's bandwidth, hell even cause him some headaches while discussing politics.

                        boo
                        Originally Posted by cobraR478 View Post
                        Because microsoft hates white people. and eats babies.
                        Lennex

                        I'm no mod, but I think you need to be slapped

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                          #57
                          Originally posted by Nasty Spider View Post
                          If I wanted to make a mod for Unreal Tournament, I wouldn't need to buy a license, I would use Unreal Ed and be on my way. I know if you wanted the source code of the game engine you would need a license. However, wouldn't it be ideal for the team to pick an engine that was already optimized for the game type they were shooting for, so they wouldn't need to modify source code?
                          if you wanted to make a mod and release it on the internets under some kind of free license - like Public Domain or Creative Commons, yes.

                          if you have any intention of commercially packaging and publishing your mod, you need a license. period. end of discussion. this goes also for anything that uses anyone's existing intellectual property, as much a load of horseshit the whole concept is.
                          -- grey wolf

                          v4sw7+8CFHJMPRSUY$hw6/8ln5pr7FOPS$ck6ma7u8FLOw5GVm5l7DGUi20e4t3ABDEFGMNS TVb6DHMORTen7aNs0Br2p-5.62/-4.26g8ACGHMOPRTVZ hackerkey.com

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                            #58
                            Originally posted by Nasty Spider View Post
                            However, wouldn't it be ideal for the team to pick an engine that was already optimized for the game type they were shooting for, so they wouldn't need to modify source code?
                            They couldn't. VUGames owns the Intellectual Property Rights of Starsiege with an iron fist and would never allow them to create a mod on an engine not expressly owned by them.

                            That is why their progress while using Unreal2k4 was halted.

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                              #59
                              Originally posted by Weatherlight View Post
                              They couldn't. VUGames owns the Intellectual Property Rights of Starsiege with an iron fist and would never allow them to create a mod on an engine not expressly owned by them.

                              That is why their progress while using Unreal2k4 was halted.
                              I was referring to them making a project independent of the starsiege universe.

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                                #60
                                Sure they could, or we could - but that sort of defeats the whole purpose.

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