Originally posted by BDUAres
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Starsiege 2845 - Now Defunct
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Originally posted by Mhaddy View PostInteresting.
If 2142 had any mod tools (haven't checked, dunno), it'd prolly be easier to just mod 2142 to fit SS. Look at the original Battlefield, and the Desert Storm/War/Gulf War mod, that was a very nicely done total conversion.
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Originally posted by EiZ0NWhat I've really been dreaming for all these years is a realistic simulation mech game. Sort of an IL2-Sturmovik of the mech genre, realistic 3d cockpits, lots of buttons to press and a long learning curve, where learning to use the mech well is an artform.
Combined arms is nice, but the most important thing for me is the simulation.
I won't hold my breath though.
Jasio, SS2845 was originally going to use the Battlefield 1942 engine I believe, but I think there may have been limitations.
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Originally posted by Jasio View PostSounds like a Battlefield 2142 clone, with jet packs and more customizable mechs/hercs/giant robot things. Not really anything original from Clancore. I also doubt they could match the polish of 2142 (not the bugs, the games full of them, but the actual game quality in terms of graphics, gameplay).
If 2142 had any mod tools (haven't checked, dunno), it'd prolly be easier to just mod 2142 to fit SS. Look at the original Battlefield, and the Desert Storm/War/Gulf War mod, that was a very nicely done total conversion.
To be completely honest, I can't say I really care about the upcoming project. My main tie besides the community was the universe; the rest just sounds like a souped up version of 2142, which validity, balance, and vision are up in the air. I might stop by to see what they're doing, but it definitely doesn't hold the interest that 2845 did; If I want 'mech combat, I'll play ISW Netmech IV; if I want a combined arms game, I'll play 2142 or BF2; if I want a highly customizable game, I'll play either TES:IV Oblivion or one of the many variations based off of the Freespace 2 SCP (one of which is the excellent Battlestar: Galactica Beyond the Red Lines).Proud member of the Ultra Force
Valor Honor Victory
"And here we're just sawing apart his skull and reshaping the bones. No big deal, we'll just glue it back together in place and then put huge rods and staples and shit out of his head."
So Say We All
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Originally posted by Jasio View PostThe limitations of 1942 engine is its lack of phsycis for bi-pedal vehicles/walkers such as HERCs, something that 2142 fully support due to its extensive usage of HERC like vehicles. However, I doubt EA would be interested in licensing their engine to Clancore who, like I stated, would pretty much make a copy of 2142.
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Maybe we can instigate some community related projects to kind of bolster everyone's spirits and put ourselves back on the map. I recognize VUG isn't just going to smile on the 10,000th petition to make Starsiege 2, but let's at least get something going that gives us some options as a group of fans.
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Originally posted by Nasty Spider View PostWhy would they need to get a license for the engine? If they aren't going to make a profit from it, they won't need anything like that.
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If I wanted to make a mod for Unreal Tournament, I wouldn't need to buy a license, I would use Unreal Ed and be on my way. I know if you wanted the source code of the game engine you would need a license. However, wouldn't it be ideal for the team to pick an engine that was already optimized for the game type they were shooting for, so they wouldn't need to modify source code?
Oh and thanks for reminding me that we're not in Soviet Russia, your witty retort left me in shambles.
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It sent a frightening chill down my spine when i read the news that the project closure. Dreams are nice, but why must they rarely come true?
I must applaud the devs for their hard work and dedication to the project. I'm am sure the decision to close it must have been a difficult one.
RIP Starsiege: 2845. Atleast until your revival on the Unreal Engine.
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Just sad. I give a hand to the volunteers at CCDG but I am pissed at the way the boards were shut down. Yes, I strayed away and posted a lot less than I used to. But this community I've know since 1999. These are my friends and family, I just hate to see any of us disappear. As Feret has stated we at UF are discussing options and invite the community to join. We hope that the community relocates here and uses up some of Mhaddy's bandwidth, hell even cause him some headaches while discussing politics.
booOriginally Posted by cobraR478 View Post
Because microsoft hates white people. and eats babies.Lennex
I'm no mod, but I think you need to be slapped
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Originally posted by Nasty Spider View PostIf I wanted to make a mod for Unreal Tournament, I wouldn't need to buy a license, I would use Unreal Ed and be on my way. I know if you wanted the source code of the game engine you would need a license. However, wouldn't it be ideal for the team to pick an engine that was already optimized for the game type they were shooting for, so they wouldn't need to modify source code?
if you have any intention of commercially packaging and publishing your mod, you need a license. period. end of discussion. this goes also for anything that uses anyone's existing intellectual property, as much a load of horseshit the whole concept is.
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Originally posted by Nasty Spider View PostHowever, wouldn't it be ideal for the team to pick an engine that was already optimized for the game type they were shooting for, so they wouldn't need to modify source code?
That is why their progress while using Unreal2k4 was halted.
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Originally posted by Weatherlight View PostThey couldn't. VUGames owns the Intellectual Property Rights of Starsiege with an iron fist and would never allow them to create a mod on an engine not expressly owned by them.
That is why their progress while using Unreal2k4 was halted.
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