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GetCurrentNav(%vehicle); ? by Dull WR

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    GetCurrentNav(%vehicle); ? by Dull WR

    Dull WR
    Member posted 05-08-2000 05:09 PM
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    Anyone know a way of finding out which nav point someone has targeted at the time? I'm thinking about making a map with multiple bases, each with individule pros and cons like teleporters, turrets, ai spawning, etc. When you spawn you can capture one unoccupied base and take advantage of its properties in an attempt to destroy the other players' objectives...I'm still working on the idea...
    Anyways, I want the player to be able to step onto a trigger and find out abou the pros & cons of the base whose nav they currently have targeted. I just need to know how to find which nav they're looking at...any help will be appreciated.

    ][)ull WR



    Pincushion
    Member posted 05-09-2000 10:13 AM
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    Check the training scripts. There's something in there checking if a player has selected the proper nav. You could maybe kick that into shape.



    Dull WR
    Member posted 05-09-2000 07:19 PM
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    Hmmm...ok, some interesting functions in there to play around with...looks like a for loop would be necessary, but that's manageable...only thing that worries me is the lack of a playernum parameter...probably another function that's not usable in multiplayer, but its worth a shot...thanks for the suggestion, Pin, probably the best shot I've got.
    ][)ull WR

    [This message has been edited by Dull WR (edited 05-09-2000).]

    http://www.angelfire.com/ak3/annieo/maps.html Starsparkle's StarSiege Maps Preservatory
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